[ru]
TA_WARNING_ADMIN_MSG = [ATAC] Огонь в своего. У администратора иммунитет!
TA_WARNING_ADMIN_MSG1 = [ATAC] Нанесенный урон: %i
TA_WARNING_ADMIN_MSG_HUD = [ATAC] Огонь в своего. У администратора иммунитет!^nНанесенный урон: %i
TANOTALLOWEDFOR_MSG = [ATAC] %s убит за огонь в своего за %i секунд
TANOTALLOWEDFOR_MSG1 = [ATAC] после начала раунда
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s убит за огонь в своего за %i секунд после начала раунда
TA_WARNING_MSG = [ATAC] Огонь в своего: %i/%i (Нанесенный урон: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s обезвередил таймер бомбы!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Извините, но администратора наказать нельзя!
TIME_BANNED_MSG = [ATAC] Вы забанены на %i минут за огонь в своих
TK_VOLATION_TIME_MSG = [ATAC] Наказание за убийства своих: %i/%i для %s
TK_VOLATION_TIME_MSG1 = [ATAC] Бан на %i минут...
TK_VOLATION_TIME_MSG_HUD = [ATAC] Наказание за убийства своих: %i/%i для %s^nБан на %i минут...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned for %i min"
PERMA_BANNED_MSG = * [ATAC] Вы забанены НАВСЕГДА за огонь по своим
TK_VOLATION_PERMA_MSG = [ATAC] Наказание за убийства своих: %i/%i для %s. Бан НАВСЕГДА...
TK_VOLATION_PERMA_MSG1 = [ATAC] Бан НАВСЕГДА!!!
TK_VOLATION_PERMA_HUD = [ATAC] Наказание за убийства своих: %i/%i для %s^nБан НАВСЕГДА!!!
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned permanently"
KICK_MSG = * [ATAC] Вы кикнуты с сервера за убийства своих
TK_VOLATION_KICK_MSG = [ATAC] Наказание за убийства своих: %i/%i %s
TK_VOLATION_KICK_MSG = [ATAC] Кик с сервера...
TK_VOLATION_KICK_MSG_HUD = [ATAC] Наказание за убийства своих: %i/%i %s^nКик с сервера...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i kicked from server"
TK_TIME_MSG = [ATAC] Наказание за убийства своих: %i/%i для %s
TK_TIME_MSG1 = [ATAC] За %i убитых вы будете забанены на %i минут
TK_TIME_MSG_HUD = [ATAC] Наказание за убийства своих: %i/%i для %s. За %i убитых вы будете забанены на %i минут
TK_PERMA_MSG = [ATAC] Наказание за убийства своих: %i/%i для %s
TK_PERMA_MSG1 = [ATAC] За %i убитых вы будете забанены НАВСЕГДА
TK_PERMA_MSG_HUD = [ATAC] Наказание за убийства своих: %i/%i для %s. За %i убитых вы будете забанены НАВСЕГДА
TK_KICK_MSG = [ATAC] Наказание за убийство своих: %i/%i для %s
TK_KICK_MSG1 = [ATAC] За %i убитых вы будете кикнуты с сервера.
TK_KICK_MSG_HUD = [ATAC] Наказание за убийство своих: %i/%i для %s. За %i убитых вы будете кикнуты с сервера.
CHICKEN_MSG = * [ATAC] %s вновь стал человеком
JAIL_MSG = * [ATAC] %s посажен в тюрму
GLOW_MSG = * [ATAC] %s подсвечен розовой аурой за убийство %s
FORGIVE_MSG = * [ATAC] %s простил %s
TIMEBOMB_MSG = * [ATAC] %s стал бомбой за убийство %s
SLAP_AROUND_MSG = * [ATAC] %s стукнут %i раз за убийство %s
BLIND_MSG = * [ATAC] %s ослеп за убийство %s
SLAPTO1HP_MSG = * [ATAC] %s стукнут до 1 HP за убийство %s
ROCKET_MSG = * [ATAC] %s превратился в ракету за убийство %s
SLAYNEXTSPAWN_MSG = * [ATAC] %s умрет при следующем появлении
SLAYNEXTSPAWN_MSG1 = * [ATAC] %s  за убийство %s
SLAYNEXTROUND_MSG = * [ATAC] %s умрет в следующем раунде
SLAYNEXTROUND_MSG1 = * [ATAC] за убийство %s
DROPPED_MSG = * [ATAC] %s разбит оземь за убийство %s
JAILED_SEC_MSG = * [ATAC] %s посажен в тюрьму на %i секунд за убийство %s
FIRE_MSG = * [ATAC] %s горит за убийство %s
TURN_CHICKEN_MSG = * [ATAC] %s превратился в курицу за убийство %s
BURIED_MSG = * [ATAC] %s замурован за убийство %s
EXPLODE_MSG = %s взорвется через %i секунд
CAUGHT_FIRE_MSG = * [ATAC] ООО! НЕТ! %s попал в огонь %s!
STATUS_MSG = [ATAC] Убито своих: %i/%i Попаданий в своих: %i/%i
LIVESTATUS_MSG = * [ATAC] Отображение состояния:
LIVESTATUS_MSG1 = * [ATAC] ^"Дружественный огонь^" включено
DISABLELIVE_MSG = * [ATAC] Отображение состояния:
DISABLELIVE_MSG1 = * [ATAC] ^"Дружественный огонь^" выключено
DRUG_MSG = * [ATAC] %s накачан наркотиками за убийство %s
HOSTAGE_NEWROUND_MSG = [ATAC] %s убит за нападение на заложника
HOSTAGE_NEWROUND_MSG1 = [ATAC] в течение %i секунд нового раунда
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s убит за нападение на заложника в течение %i секунд нового раунда
HOSTAGE_INJURED_MSG = [ATAC] Огонь в своих: %i/%i^n(Ранен заложник)
TIMEBOMB_FIRE_MSG = ОГОНЬ!
MENU_BACK = Назад
MENU_MORE = Дальше
MENU_FORGIVE = Простить
MENU_SLAP = Стукнуть \y%i\w раз
MENU_SLAP1HP = Стукнуть до \y1\w HP
MENU_SLAYNR = Убить в сл. раунде
MENU_SLAYNS = Убить при сл. появлениии
MENU_JAIL = Посадить в тюрьму на \y%i\w секунд
MENU_CHICKEN = Превратить в курицу
MENU_BURY = Замуровать
MENU_GLOW = Поместить в розовую ауру
MENU_TIMEBOMB = Превратить в бомбу
MENU_BLIND = Ослепить
MENU_ROCKET = Превратить в ракету
MENU_DROP = Разбить оземь
MENU_FIRE = Поджечь
MENU_DRUG = Накачать наркотиками
MENU_TIMEBAN = Забанить на \y%i\w минут
MENU_PERMABAN = Забанить НАВСЕГДА
MENU_KICK = Кикнуть
MENU_CPF = Выбирите наказание
NOTFOUND_FORGIVE = [ATAC] Игрока невозможно простить -
NOTFOUND_FORGIVE1 = [ATAC] - игрок покинул сервер!
NOTFOUND_SLAP = [ATAC] Игрока нельзя стукнуть на %i урона -
NOTFOUND_SLAP1 = [ATAC] - игрок покинул сервер!
NOTFOUND_SLAP1HP = [ATAC] Игрока нельзя стукнуть до 1hp -
NOTFOUND_SLAP1HP1 = [ATAC] - игрок покинул сервер!
NOTFOUND_SLAYNR = [ATAC] Игрока нельзя убить в следующем раунде -
NOTFOUND_SLAYNR1 = [ATAC] - игрок покинул сервер!
NOTFOUND_SLAYNS = [ATAC] Игрока нельзя убить при следующем появлении -
NOTFOUND_SLAYNS1 = [ATAC] - игрок покинул сервер!
NOTFOUND_JAIL = [ATAC] Игрока нельзя посадить в тюрьму на %i секунд -
NOTFOUND_JAIL1 = [ATAC] - игрок покинул сервер!
NOTFOUND_CHICKEN = [ATAC] Игрока нельзя привратить в курицу -
NOTFOUND_CHICKEN1 = [ATAC] - игрок покинул сервер!
NOTFOUND_BURY = [ATAC] Игрока нельзя замуровать -
NOTFOUND_BURY1 = [ATAC] - игрок покинул сервер!
NOTFOUND_GLOWED = [ATAC] Игрока нельзя поместить в розовую ауру -
NOTFOUND_GLOWED1 = [ATAC] - игрок покинул сервер!
NOTFOUND_TIMEBOMB = [ATAC] Игрока нельзя превратить в бомбу -
NOTFOUND_TIMEBOMB1 = [ATAC] - игрок покинул сервер!
NOTFOUND_BLIND = [ATAC] Игрока нельзя ослепить -
NOTFOUND_BLIND1 = [ATAC] - игрок покинул сервер!
NOTFOUND_ROCKET = [ATAC] Игрока нельзя превратить в ракету -
NOTFOUND_ROCKET1 = [ATAC] - игрок покинул сервер!
NOTFOUND_DROP = [ATAC] Игрока нельзя разбить оземь -
NOTFOUND_DROP1 = [ATAC] - игрок покинул сервер!
NOTFOUND_FIRE = [ATAC] Игрока нельзя поджечь -
NOTFOUND_FIRE1 = [ATAC] - игрок покинул сервер!
NOTFOUND_DRUG = [ATAC] Игрока нельзя накачь наркотиками -
NOTFOUND_DRUG1 = [ATAC] - игрок покинул сервер!

[en]
TA_WARNING_ADMIN_MSG = [ATAC] TEAM ATTACK WARNING IMMUNE^n(Damage Inflicted: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] TEAM ATTACK WARNING IMMUNE^n(Damage Inflicted: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s is slayed for attacking a teammate within %i secs of a new round.
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s is slayed for attacking a teammate within %i secs of a new round.
TA_WARNING_MSG = [ATAC] TEAM ATTACK WARNING: %i/%i^n(Damage Inflicted: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s has neutralized the time bomber!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Sorry, you can't punish admins.
TIME_BANNED_MSG = [ATAC] You have been banned for %i mins for Team Kill Violations.
TK_VOLATION_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning for %i mins...
TK_VOLATION_TIME_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning for %i mins...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned for %i min"
PERMA_BANNED_MSG = * [ATAC] You have been banned permanently for Team Kill Violations.
TK_VOLATION_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning permanently...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning permanently...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned permanently"
KICK_MSG = * [ATAC] You have been kicked for Team Kill Violations.
TK_VOLATION_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nKicking...
TK_VOLATION_KICK_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nKicking...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i kicked from server"
TK_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned for %i mins.
TK_TIME_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned for %i mins.
TK_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned permanently.
TK_PERMA_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned permanently.
TK_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be kicked.
TK_KICK_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be kicked.
CHICKEN_MSG = * [ATAC] %s has been turned back into a human.
JAIL_MSG = * [ATAC] %s has served his jail sentence.
GLOW_MSG = * [ATAC] %s is Glowing Pink for TKing %s.
FORGIVE_MSG = * [ATAC] %s has forgiven %s.
TIMEBOMB_MSG = * [ATAC] %s is a ticking Time Bomb for TKing %s.
SLAP_AROUND_MSG = * [ATAC] %s is being Slapped %i times for TKing %s.
BLIND_MSG = * [ATAC] %s is blind for TKing %s.
SLAPTO1HP_MSG = * [ATAC] %s is Slapped to 1 hp for TKing %s.
ROCKET_MSG = * [ATAC] %s is a human Rocket for TKing %s.
SLAYNEXTROUND_MSG = * [ATAC] %s will die next round for TKing %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s will die next spawn for TKing %s.
DROPPED_MSG = * [ATAC] %s is being Repeatedly Dropped for TKing %s.
JAILED_SEC_MSG = * [ATAC] %s is in Jail for %i secs for TKing %s.
FIRE_MSG = * [ATAC] %s is set on Fire for TKing %s.
TURN_CHICKEN_MSG = * [ATAC] %s is turned into a Chicken for TKing %s.
BURIED_MSG = * [ATAC] %s is Buried for TKing %s.
EXPLODE_MSG = %s will explode in %i.
CAUGHT_FIRE_MSG = * [ATAC] OH! NO! %s has caught %s on fire!
STATUS_MSG = [ATAC] Team Kills: %i/%i Team Attacks: %i/%i.
LIVESTATUS_MSG = * [ATAC] Live Status is now enabled.
DISABLELIVE_MSG = * [ATAC] Live Status is now disabled. (To have Live Status always off use, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s is druged for TKing %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s is slayed for attacking a hostage within %i secs of a new round.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s is slayed for attacking a hostage within %i secs of a new round.
HOSTAGE_INJURED_MSG = [ATAC] TEAM ATTACK WARNING: %i/%i^n(Damaged Hostage)
TIMEBOMB_FIRE_MSG = FIRE!
MENU_BACK = Back
MENU_MORE = More
MENU_FORGIVE = Forgive him
MENU_SLAP = Slap him \y%i\w times
MENU_SLAP1HP = Slap him to \y1\w health
MENU_SLAYNR = Slay him next round
MENU_SLAYNS = Slay him next spawn
MENU_JAIL = Put him in Jail for \y%i\w seconds
MENU_CHICKEN = Turn him into a Chicken
MENU_BURY = Bury him
MENU_GLOW = Make him Glow Pink
MENU_TIMEBOMB = Make him a ticking Time Bomb
MENU_BLIND = Make him Blind
MENU_ROCKET = Make him a Rocket
MENU_DROP = Drop him Repeatedly
MENU_FIRE = Set him on fire
MENU_DRUG = Drug him
MENU_TIMEBAN = Ban him for \y%i\w minute
MENU_PERMABAN = Ban him permanently
MENU_KICK = Kick him
MENU_CPF = Choose Punishment for
NOTFOUND_FORGIVE = [ATAC] Player can't be forgiven because player left the server.
NOTFOUND_SLAP = [ATAC] Player can't be slap x%i because player left the server.
NOTFOUND_SLAP1HP = [ATAC] Player can't be slap to 1hp because player left the server.
NOTFOUND_SLAYNR = [ATAC] Player can't be slay next round because player left the server.
NOTFOUND_SLAYNS = [ATAC] Player can't be slay next spawn because player left the server.
NOTFOUND_JAIL = [ATAC] Player can't be jailed for %i sec because player left the server.
NOTFOUND_CHICKEN = [ATAC] Player can't be turn into a chicken because player left the server.
NOTFOUND_BURY = [ATAC] Player can't be buried because player left the server.
NOTFOUND_GLOWED = [ATAC] Player can't be glowed because player left the server.
NOTFOUND_TIMEBOMB = [ATAC] Player can't be timebomb because player left the server.
NOTFOUND_BLIND = [ATAC] Player can't be blind because player left the server.
NOTFOUND_ROCKET = [ATAC] Player can't be rocketed because player left the server.
NOTFOUND_DROP = [ATAC] Player can't be dropped because player left the server.
NOTFOUND_FIRE = [ATAC] Player can't be set on fire because player left the server.
NOTFOUND_DRUG = [ATAC] Player can't be druged because player left the server.

[fr]
TA_WARNING_ADMIN_MSG = [ATAC] IMMUNISE A L'ALERTE AU TEAM ATTACK^n(Dommage Inflige: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] IMMUNISE A L'ALERTE AU TEAM ATTACK^n(Dommage Inflige: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s est foudroye pour avoir TK dans les %i premieres secondes
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s est foudroye pour avoir TK dans les %i premieres secondes
TA_WARNING_MSG = [ATAC] ALERTE AU Team Attack: %i/%i^n(Dommage Inflige: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s a neutralise le compte a rebourd!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Desole, on ne peut pas punir un admin
TIME_BANNED_MSG = [ATAC] Vous etes banni %i minutes pour TK abusif
TK_VOLATION_TIME_MSG = [ATAC] TK ABUSIF: %i/%i pour %s.^nBanni pour %i minutes...
TK_VOLATION_TIME_MSG_HUD = [ATAC] TK ABUSIF: %i/%i pour %s.^nBanni pour %i minutes...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Violations De Team Kill : %i de %i banni pour %i minute
PERMA_BANNED_MSG = * [ATAC] Vous etes definitivement banni pour TK abusif
TK_VOLATION_PERMA_MSG = [ATAC] TK ABUSIF: %i/%i sur %s.^nBan definitif...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] TK ABUSIF: %i/%i sur %s.^nBan definitif...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Violations De Team Attack : %i de %i banni de maniere permanente"
KICK_MSG = * [ATAC] Vous avez ete kicke pour TK abusif
TK_VOLATION_KICK_MSG = [ATAC] TK ABUSIF: %i/%i pour %s.^nKicke...
TK_VOLATION_KICK_MSG_HUD = [ATAC] TK ABUSIF: %i/%i pour %s.^nKicke...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "Violations De Team Kill : %i de %i kicke du serveur"
TK_TIME_MSG = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez banni pour %i minutes
TK_TIME_MSG_HUD = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez banni pour %i minutes
TK_PERMA_MSG = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez banni definitivement
TK_PERMA_MSG_HUD = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez banni definitivement
TK_KICK_MSG = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez kicke
TK_KICK_MSG_HUD = [ATAC] ATTENTION, TK ABUSIF: %i/%i pour %s.^nA %i vous serez kicke
CHICKEN_MSG = * [ATAC] %s a repris forme humaine
JAIL_MSG = * [ATAC] %s a purge sa peine
GLOW_MSG = * [ATAC] %s est teint en rose pour TKing %s
FORGIVE_MSG = * [ATAC] %s a pardonne a %s
TIMEBOMB_MSG = * [ATAC] %s est une bombe pour TKing %s
SLAP_AROUND_MSG = * [ATAC] %s prend %i baffes pour TKing %s
BLIND_MSG = * [ATAC] %s est rendu aveugle pour TKing %s
SLAPTO1HP_MSG = * [ATAC] %s se prend une gifle qui le laisse a 1 HP pour TKing %s
ROCKET_MSG = * [ATAC] %s est place sur orbite pour TKing %s
SLAYNEXTROUND_MSG = * [ATAC] %s ne jouera pas le prochain round pour TKing %s
SLAYNEXTSPAWN_MSG = * [ATAC] %s sera tuer lors du prochain spawn pour TKing %s
DROPPED_MSG = * [ATAC] %s est change en yoyo pour TKing %s
JAILED_SEC_MSG = * [ATAC] %s est emprisonne pour %i secondes pour TKing %s
TIMEBOMB_FIRE_MSG = * [ATAC] %s a ete enflamme a pour TKing %s
TURN_CHICKEN_MSG = * [ATAC] %s est change en poulet pour TKing %s
BURIED_MSG = * [ATAC] %s est enterre pour TKing %s
EXPLODE_MSG = %s explosera dans %i
CAUGHT_FIRE_MSG = * [ATAC] OH! NON! %s a mis le feu a %s!
STATUS_MSG = [ATAC] TK abusif: %i/%i Alerte au Team Attack : %i/%i
LIVESTATUS_MSG = * [ATAC] Live Status active
DISABLELIVE_MSG = * [ATAC] Live Status desactive (pour l'avoir toujours off, utilisez, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s est droge pour TKing %s
HOSTAGE_NEWROUND_MSG = [ATAC] %s est foudroye pour avoir TK dans les %i premieres secondes
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s est foudroye pour avoir TK dans les %i premieres secondes
HOSTAGE_INJURED_MSG = [ATAC] ALERTE AU TEAM ATTACK : %i/%i^n(Hostage)
TIMEBOMB_FIRE_MSG = Au FEU !
MENU_BACK = Suivant
MENU_MORE = Precedent
MENU_FORGIVE = Lui pardonner
MENU_SLAP = Lui coller \y%i\w baffes
MENU_SLAP1HP = Lui coller une baffe le laissant a \y1\w HP
MENU_SLAYNR = Le Tuer lors du prochain round
MENU_SLAYNS = Le Tuer lors du prochain spawn
MENU_JAIL = L'emprisonner pour \y%i\w secondes
MENU_CHICKEN = Le changer en Poulet
MENU_BURY = L'enterrer
MENU_GLOW = Le teindre en rose
MENU_TIMEBOMB = Lui accrocher une bombe
MENU_BLIND = Le rendre aveugle
MENU_ROCKET = Le placer sur orbite
MENU_DROP = En faire un yoyo
MENU_FIRE = Lui mettre le feu
MENU_DRUG = Le droguer
MENU_TIMEBAN = Le bannir pour \y%i\w minutes
MENU_PERMABAN = Le bannir definitivement
MENU_KICK = Le kicker
MENU_CPF = Choix de la punission de
NOTFOUND_FORGIVE = [ATAC] Le joueur ne peut pas etre pardonne parce qu'il a quitte le serveur.
NOTFOUND_SLAP = [ATAC] Le joueur ne peut pas pas se prendre x%i claques parce qu'il a quitte le serveur.
NOTFOUND_SLAP1HP = [ATAC] Le joueur ne peut pas pas se prendre une claque a 1hp parce qu'il a quitte le serveur.
NOTFOUND_SLAYNR = [ATAC] Le joueur ne peut pas etre tue lors du prochain round parce qu'il a quitte le serveur.
NOTFOUND_SLAYNS = [ATAC] Le joueur ne peut pas etre tue lors du prochain spawn parce qu'il a quitte le serveur.
NOTFOUND_JAIL = [ATAC] Le joueur ne peut pas etre emprisonne pour %i sec parce qu'il a quitte le serveur.
NOTFOUND_CHICKEN = [ATAC] Le joueur ne peut pas etre transofrme en un poulet parce qu'il a quitte le serveur.
NOTFOUND_BURY = [ATAC] Le joueur ne peut pas etre enterre parce qu'il a quitte le serveur.
NOTFOUND_GLOWED = [ATAC] Le joueur ne peut pas etre rougeoye parce qu'il a quitte le serveur.
NOTFOUND_TIMEBOMB = [ATAC] Le joueur ne peut pas etre transforme en bombe parce qu'il a quitte le serveur.
NOTFOUND_BLIND = [ATAC] Le joueur ne peut pas etre rendu aveugle parce qu'il a quitte le serveur.
NOTFOUND_ROCKET = [ATAC] Le joueur ne peut pas etre transforme en fusee parce qu'il a quitte le serveur.
NOTFOUND_DROP = [ATAC] Le joueur ne peut pas etre transformer en yoyo parce qu'il a quitte le serveur.
NOTFOUND_FIRE = [ATAC] Le joueur ne peut pas etre enflamme parce qu'il a quitte le serveur.
NOTFOUND_DRUG = [ATAC] Le joueur ne peut pas etre droguer parce qu'il a quitte le serveur.

[de]
TA_WARNING_ADMIN_MSG = [ATAC] TEAM ATTACK WARNUNG IMMUN^n(Zugefuegter Schaden: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] TEAM ATTACK WARNUNG IMMUN^n(Zugefuegter Schaden: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s wurde fuer Teamattack innerhalb der ersten %i Sek. erschlagen
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s wurde fuer Teamattack innerhalb der ersten %i Sek. erschlagen
TA_WARNING_MSG = [ATAC] TEAM ATTACK WARNUNG: %i/%i^n(Zugefuegter Schaden: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s hat die Zeitbombe neutralisiert!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Entschuldige, du kannst keine Admins bestrafen
TIME_BANNED_MSG = [ATAC] Du wurdest wegen zu vielen TKs/TAs fuer %i min gebannt
TK_VOLATION_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nGebannt fuer %i min...
TK_VOLATION_TIME_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nGebannt fuer %i min...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "TK-Verletzungen: %i von %i verboten fьr %i minute
PERMA_BANNED_MSG = * [ATAC] Du wurdest wegen zu vielen TKs/TAs dauerhaft gebannt
TK_VOLATION_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nDauerhaft gebannt...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nDauerhaft gebannt...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "TK-Verletzungen: %i von %i dauerhaft verboten"
KICK_MSG = * [ATAC] Du wurdest wegen zu vielen TKs/TAs gekickt
TK_VOLATION_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nKicking...
TK_VOLATION_KICK_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nKicking...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "TK-Verletzungen: %i von %i getreten vom Bediener"
TK_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du fuer %i min gebannt.
TK_TIME_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du fuer %i min gebannt.
TK_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du dauerhaft gebannt.
TK_PERMA_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du dauerhaft gebannt.
TK_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du gekickt.
TK_KICK_MSG_HUD = [ATAC] TEAM KILL VIOLATION: %i/%i von %s.^nBei %i wirst du gekickt.
CHICKEN_MSG = * [ATAC] %s wurde in eine menschliche Gestalt zurueck verwandelt.
JAIL_MSG = * [ATAC] %s hat seine Gefaengnisstrafe abgesessen.
GLOW_MSG = * [ATAC] %s glueht wegen TKing %s rosa.
FORGIVE_MSG = * [ATAC] %s hat %s vergeben.
TIMEBOMB_MSG = * [ATAC] %s wird wegen TKing %s in eine tickende Zeitbombe verwandelt.
SLAP_AROUND_MSG = * [ATAC] %s wird wegen TK an %s %i mal geschlagen.
BLIND_MSG = * [ATAC] %s ist wegen TKing %s blind geworden.
SLAPTO1HP_MSG = * [ATAC] %s wird wegen TKing %s auf 1 HP geschlagen.
ROCKET_MSG = * [ATAC] %s wird wegen TKing %s in eine Rakete verwandelt.
SLAYNEXTROUND_MSG = * [ATAC] %s wird wegen TKing %s naechste Runde sterben.
SLAYNEXTSPAWN_MSG = * [ATAC] %s wird wegen TKing %s naechsten Spawn sterben.
DROPPED_MSG = * [ATAC] %s wird wegen TKing %s mehrmals fallen gelassen.
JAILED_SEC_MSG = * [ATAC] %s ist wegen TKing %s fuer %i sec im Gefaengnis.
FIRE_MSG = * [ATAC] %s wird wegen TKing %s in Brand gesetzt.
TURN_CHICKEN_MSG = * [ATAC] %s wird wegen TKing %s in ein Huhn verwandelt.
BURIED_MSG = * [ATAC] %s wird wegen TKing %s begraben.
EXPLODE_MSG = %s explodiert in %i
CAUGHT_FIRE_MSG = * [ATAC] OH! NEIN! %s zuendet %s mit Feuer an!
STATUS_MSG = [ATAC] Team Kills: %i/%i Team Attacks: %i/%i
LIVESTATUS_MSG = * [ATAC] Live Status ist jetzt eingeschaltet
DISABLELIVE_MSG = * [ATAC] Live Status ist jetzt ausgeschaltet (immer aus, benutze, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s ist auf Drogen fuer TKing %s
HOSTAGE_NEWROUND_MSG = [ATAC] %s wurde fuer Geiselattacke innerhalb der ersten %i Sek. erschlagen.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s wurde fuer Geiselattacke innerhalb der ersten %i Sek. erschlagen.
HOSTAGE_INJURED_MSG = [ATAC] TEAM ATTACK WARNUNG: %i/%i^n(Geisel)
TIMEBOMB_FIRE_MSG = FEUER!
MENU_BACK = Zurueck
MENU_MORE = Mehr
MENU_FORGIVE = Vergib ihm
MENU_SLAP = Schlage Ihn \y%i\w mal
MENU_SLAP1HP = Schlage Ihn auf \y1\w HP
MENU_SLAYNR = Erschlage Ihn naechste Runde
MENU_SLAYNS = Erschlage Ihn naechsten Spawn
MENU_JAIL = Bring Ihn fuer \y%i\w Sek. ins Gefaengnis
MENU_CHICKEN = Verwandle Ihn in ein Huhn
MENU_BURY = Begrabe Ihn
MENU_GLOW = Lass Ihn rosa gluehen
MENU_TIMEBOMB = Verwandle Ihn in eine tickende Zeitbombe
MENU_BLIND = Mach Ihn blind
MENU_ROCKET = Verwandle Ihn in eine Rakete
MENU_DROP = Lass Ihn mehrmals fallen
MENU_FIRE = Setze Ihn in Brand
MENU_DRUG = Setze Ihn auf Drogen
MENU_TIMEBAN = Banne Ihn fuer \y%i\w Minuten
MENU_PERMABAN = Banne Ihn dauerhaft
MENU_KICK = Kicke Ihn
MENU_CPF = Waehle Bestrafung fuer
NOTFOUND_FORGIVE = [ATAC] Spieler kann nicht vergeben werden da er den Server verlassen hat.
NOTFOUND_SLAP = [ATAC] Spieler kann nicht x%i geschlagen werden, da er den Server verlassen hat.
NOTFOUND_SLAP1HP = [ATAC] Spieler kann nicht auf 1hp geschlagen werden, da er den Server verlassen hat.
NOTFOUND_SLAYNR = [ATAC] Spieler kann naechste Runde nicht sterben da er den Server verlassen hat.
NOTFOUND_SLAYNS = [ATAC] Spieler kann beim naechsten Auferstehen nicht sterben da er den Server verlassen hat.
NOTFOUND_JAIL = [ATAC] Spieler kann nicht fuer %i Sek. ins Gefaengnis da er den Server verlassen hat.
NOTFOUND_CHICKEN = [ATAC] Spieler kann nicht in ein Huhn verwandelt werden da er den Server verlassen hat.
NOTFOUND_BURY = [ATAC] Spieler kann nicht begraben werden da er den Server verlassen hat.
NOTFOUND_GLOWED = [ATAC] Spieler kann nicht zum gluehen gebracht werden da er den Server verlassen hat.
NOTFOUND_TIMEBOMB = [ATAC] Spieler kann nicht in eine Zeitbombe verwandelt werden da er den Server verlassen hat.
NOTFOUND_BLIND = [ATAC] Spieler kann nicht blind gemacht werden da er den Server verlassen hat.
NOTFOUND_ROCKET = [ATAC] Spieler kann nicht zur Rakete gemacht werden da er den Server verlassen hat.
NOTFOUND_DROP = [ATAC] Spieler kann nicht entwaffnet werden da er den Server verlassen hat.
NOTFOUND_FIRE = [ATAC] Spieler kann nicht angezuendet werden da er den Server verlassen hat.
NOTFOUND_DRUG = [ATAC] Spieler kann nicht auf Droge gesetzt werden da er den Server verlassen hat.

[es]
TA_WARNING_ADMIN_MSG_HUD = [ATAC] AVISO DE ATAQUE A EQUIPO INMUNIZADO^n(Danyo Provocado: %i)
TA_WARNING_ADMIN_MSG = [ATAC] AVISO DE ATAQUE A EQUIPO INMUNIZADO^n(Danyo Provocado: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s ha sido bofeteado por atacar a un companyero a %i segundos del comienzo de la ronda
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s ha sido bofeteado por atacar a un companyero a %i segundos del comienzo de la ronda
TA_WARNING_MSG = [ATAC] AVISO DE ATAQUE DE EQUIPO: %i/%i^n(Danyo Provocado: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s ha neutralizado a la bomba andante!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Perdona, pero no puedes castigar a los admins
TIME_BANNED_MSG = [ATAC] Has sido baneado %i minutos por ser un TK demasiadas veces
TK_VOLATION_TIME_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nBaneado %i minutos...
TK_VOLATION_TIME_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nBaneado %i minutos...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "ABUSO DE TK: %i de %i baneado %i min
PERMA_BANNED_MSG = * [ATAC] Has sido baneado permanentemente por Abusar de TK
TK_VOLATION_PERMA_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nBaneando permanentemente...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nBaneando permanentemente...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "ABUSO DE TK: %i de %i baneado permanentemente"
KICK_MSG = * [ATAC] Has sido expulsado por Abuso de TK
TK_VOLATION_KICK_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nExpulsando...
TK_VOLATION_KICK_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nExpulsando...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "ABUSO DE TK: %i de %i expulsado del servidor"
TK_TIME_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras baneado %i minutos
TK_TIME_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras baneado %i minutos
TK_PERMA_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras baneado permanentemente
TK_PERMA_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras baneado permanentemente
TK_KICK_MSG = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras expulsado
TK_KICK_MSG_HUD = [ATAC] ABUSO DE TK: %i/%i por %s.^nA la %i seras expulsado
CHICKEN_MSG = * [ATAC] %s ha vuelto a ser un humano
JAIL_MSG = * [ATAC] %s ha cumplido su condena en la carcel
GLOW_MSG = * [ATAC] %s esta Brillando de color Rosa por TKing %s
FORGIVE_MSG = * [ATAC] %s ha perdonado a %s
TIMEBOMB_MSG = * [ATAC] %s se ha convertido en una bomba andante por TKing %s
SLAP_AROUND_MSG = * [ATAC] %s esta siendo bofeteado %i veces por TKing %s
BLIND_MSG = * [ATAC] %s ha sido cegado por TKing %s
SLAPTO1HP_MSG = * [ATAC] %s ha sido bofeteado hasta tener 1 hp por TKing %s
ROCKET_MSG = * [ATAC] %s es un cohete humano para TKing %s.
SLAYNEXTROUND_MSG = * [ATAC] %s morira en la proxima ronda por TKing %s
SLAYNEXTSPAWN_MSG = * [ATAC] %s morira en el proximo spawn por TKing %s.
DROPPED_MSG = * [ATAC] %s esta Cayendo Repetidamente por TKing %s
JAILED_SEC_MSG = * [ATAC] %s permanecera en la carcel %i segundos por TKing %s
FIRE_MSG = * [ATAC] %s esta envuelto en Llamas por TKing %s
TURN_CHICKEN_MSG = * [ATAC] %s se ha convertido en una Gallina por TKing %s
BURIED_MSG = * [ATAC] %s ha sido Enterrado por TKing %s
EXPLODE_MSG = %s explotara en %i
CAUGHT_FIRE_MSG = * [ATAC] OH! NO! %s ha pillado a %s en llamas!
STATUS_MSG = [ATAC] Muertes de Equipo: %i/%i Ataques a Equipo: %i/%i
LIVESTATUS_MSG = * [ATAC] Live Status activado
DISABLELIVE_MSG = * [ATAC] Live Status ha sido desactivado (para estar siempre desactivado usar, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s ha sido drogado por TKing %s
HOSTAGE_NEWROUND_MSG = [ATAC] %s ha muerto por atacar a un rehen a %i segundos del comienzo de la ronda.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s ha muerto por atacar a un rehen a %i segundos del comienzo de la ronda.
HOSTAGE_INJURED_MSG = [ATAC] AVISO DE ATAQUE DE EQUIPO: %i/%i^n(Rehen Herido)
TIMEBOMB_FIRE_MSG = FUEGO!
MENU_BACK = Atras
MENU_MORE = Mas
MENU_FORGIVE = Perdonarlo
MENU_SLAP = Pegarle \y%i\w veces
MENU_SLAP1HP = Pegarle hasta \y1\w de salud
MENU_SLAYNR = Matarlo en la proxima ronda
MENU_SLAYNS = Matarlo en el proximo spawn
MENU_JAIL = Meterlo en la Carcel durante \y%i\w segundos
MENU_CHICKEN = Convertirlo en una Gallina
MENU_BURY = Enterrarlo
MENU_GLOW = Hacer que Brille de Rosa
MENU_TIMEBOMB = Convertirlo en una Bomba Andante
MENU_BLIND = Cegarlo
MENU_ROCKET = Convertirlo en un Cohete
MENU_DROP = Soltarlo Repetidamente
MENU_FIRE = Prenderle Fuego
MENU_DRUG = Drogarlo
MENU_TIMEBAN = Banearlo durante \y%i\w minutos
MENU_PERMABAN = Banearlo permanentemente
MENU_KICK = Expulsarlo
MENU_CPF = Elegir Castigo para
NOTFOUND_FORGIVE = [ATAC] No se pudo perdonar a este usuario porque ha abandonado el servidor.
NOTFOUND_SLAP = [ATAC] No se pudo pegar a este usuario %i veces porque ha abandonado el servidor.
NOTFOUND_SLAP1HP = [ATAC] No se pudo pegar a este usuario hasta 1hp porque ha abandonado el servidor.
NOTFOUND_SLAYNR = [ATAC] No se podra matar a este usuario en la proxima ronda porque ha abandonado el servidor.
NOTFOUND_SLAYNS = [ATAC] No se podra matar a este usuario en el proximo respawn porque ha abandonado el servidor.
NOTFOUND_JAIL = [ATAC] No se pudo encarcelar a este usuario durante %i segundos porque ha abandonado el servidor.
NOTFOUND_CHICKEN = [ATAC] No se pudo convertir en una gallina a este usuario porque ha abandonado el servidor.
NOTFOUND_BURY = [ATAC] No se pudo enterrar a este usuario porque ha abandonado el servidor.
NOTFOUND_GLOWED = [ATAC] No se pudo hacer que brille este usuario porque ha abandonado el servidor.
NOTFOUND_TIMEBOMB = [ATAC] No se pudo convertir a este usuario en una bomba porque ha abandonado el servidor.
NOTFOUND_BLIND = [ATAC] No se pudo cegar a este usuario porque ha abandonado el servidor.
NOTFOUND_ROCKET = [ATAC] No se pudo convertir a este usuario en un cohete porque ha abandonado el servidor.
NOTFOUND_DROP = [ATAC] No se pudo soltar repetidamente a este usuario porque ha abandonado el servidor.
NOTFOUND_FIRE = [ATAC] No se pudo prender fuego a este usuario porque ha abandonado el servidor.
NOTFOUND_DRUG = [ATAC] No se pudo drogar a este usuario porque ha abandonado el servidor.

[sv]
TA_WARNING_ADMIN_MSG = [ATAC] LAG ATTACK VARINING  IMMUN^n(Skada Gjord: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] LAG ATTACK VARINING  IMMUN^n(Skada Gjord: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s 'a'r slaktad f'o'r attackering av lagkamrat inom %i sekunder av ny runda.
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s 'a'r slaktad f'o'r attackering av lagkamrat inom %i sekunder av ny runda.
TA_WARNING_MSG = [ATAC] LAG ATTACK VARINING: %i/%i^n(Skada Gjord: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s har neutraliserat tid bombaren!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Du kan inte straffa administrat'o'rer.
TIME_BANNED_MSG = [ATAC] Du har blivit bannlyst f'o'r %i minuter pga d'o'dande av lagkamrater.
TK_VOLATION_TIME_MSG = [ATAC] LAG MORD F'O'RSEELSE : %i/%i f'o'r %s.^nBannlyser f'o'r %i minuter...
TK_VOLATION_TIME_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE : %i/%i f'o'r %s.^nBannlyser f'o'r %i minuter...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" ^" Lag Mord F'o'rseelse: %i av %i bannlyst f'o'r %i minuter
PERMA_BANNED_MSG = * [ATAC] Du har blivit permanent bannlyst f'o'r d'o'dande av lagkamrater.
TK_VOLATION_PERMA_MSG = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nBannlyser permanent...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nBannlyser permanent...
PERMA_BAN_LOG_MSG = L %s - ^"%s<%s><%s>^" ^"Lag Mord F'o'rseelse: %i av %i bannlyser permanent ^"
KICK_MSG = * [ATAC] Du har blivit sparkad f'o'r d'o'dande av lagkamrater.
TK_VOLATION_KICK_MSG = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nSparkar...
TK_VOLATION_KICK_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nSparkar...
KICK_LOG_MSG = L %s - ^"%s<%s><%s>^" ^"Lag Mord F'o'rseelse: %i av %i sparkad fran servern^"
TK_TIME_MSG = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nON %i du kommer att bli bannlyst i %i minuter.
TK_TIME_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nON %i du kommer att bli bannlyst i %i minuter.
TK_PERMA_MSG = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nOn %i du kommer att bli permanent bannlyst.
TK_PERMA_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nOn %i du kommer att bli permanent bannlyst.
TK_KICK_MSG = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nOn %i du kommer bli sparkad.
TK_KICK_MSG_HUD = [ATAC] LAG MORD F'O'RSEELSE: %i/%i f'o'r %s.^nOn %i du kommer bli sparkad.
CHICKEN_MSG = * [ATAC] %s 'a'r manniska igen.
JAIL_MSG = * [ATAC] %s har suttit av sitt f'a'ngelse straff.
GLOW_MSG = * [ATAC] %s lyser rosa f'o'r att ha d'o'dat en lagkamrat %s.
FORGIVE_MSG = * [ATAC] %s har f'o'rlatit %s.
TIMEBOMB_MSG = * [ATAC] %s 'a'r en tickade Tid Bomb f'o'r att ha d'o'dat sin lagkamrat %s.
SLAP_AROUND_MSG = * [ATAC] %s blir Smiskad %i ganger f'o'r att ha d'o'dat sin lagkamrat %s.
BLIND_MSG = * [ATAC] %s 'a'r blind f'o'r att ha d'o'dat sin lagkamrat %s.
SLAPTO1HP_MSG = * [ATAC] %s blir Smiskad till 1 hp f'o'r att ha d'o'dat sin lagkamrat %s.
ROCKET_MSG = * [ATAC] %s 'a'r en m'a'nsklig raket f'o'r att ha d'o'dat sin lagkamrat %s.
SLAYNEXTROUND_MSG = * [ATAC] %s kommer att d'o' nasta runda f'o'r att ha d'o'dat sin lagkamrat %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s kommer att d'o' nasta gang han spawnar for att ha d'o'dat sin lagkamrat %s.
DROPPED_MSG = * [ATAC] %s Tappas gang pa gang f'o'r att ha d'o'dat sin lagkamrat %s.
JAILED_SEC_MSG = * [ATAC] %s sitter i f'a'ngelse i %i sekunder f'o'r att ha d'o'dat sin lagkamrat %s.
FIRE_MSG = * [ATAC] %s Brinner f'o'r att ha d'o'dat sin lagkamrat %s.
TURN_CHICKEN_MSG = * [ATAC] %s har blivit en kyckling f'o'r att ha d'o'dat sin lagkamrat %s.
BURIED_MSG = * [ATAC] %s 'a'r begravd f'o'r att ha d'o'dat sin lagkamrat %s.
EXPLODE_MSG = %s kommer att explodera om %i.
CAUGHT_FIRE_MSG = * [ATAC] OH! NO! %s har tagit eld p'a' %s!
STATUS_MSG = [ATAC] Lagkamrater d'o'dade: %i/%i Lagkamrater Skadade: %i/%i.
LIVESTATUS_MSG = * [ATAC] Direkt Status har slagits pa.
DISABLELIVE_MSG = * [ATAC] Direkt Status har slagits av. (Alltid avst'a'ngd anv'a'nd setinfo status_off 1 )
DRUG_MSG = * [ATAC] %s 'a'r drogad f'o'r att ha d'o'dat sin lagkamrat %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s 'a'r slaktad f'o'r att ha attakerat en gissla inom %i sekunders av en ny runda.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s 'a'r slaktad f'o'r att ha attakerat en gissla inom %i sekunders av en ny runda.
HOSTAGE_INJURED_MSG = [ATAC] LAG ATTACK VARINING: %i/%i^n(Skadat Gisslan)
FIRE_MSG = ELD!
MENU_BACK = Bakat
MENU_MORE = Mera
MENU_FORGIVE = F'o'rlat honom
MENU_SLAP = Smiska honom \y%i\w ganger
MENU_SLAP1HP = Smiska honom till \y1\w hp
MENU_SLAYNR = Slakta honom n'a'sta runda
MENU_SLAYNS = Slakta honom nasta gang han spawnar.
MENU_JAIL = S'a'tt honom i f'a'ngelse i \y%i\w sekunder
MENU_CHICKEN = G'o'r honom till en kyckling
MENU_BURY = Begrav honom
MENU_GLOW = G'o'r sa att han lyser rosa
MENU_TIMEBOMB = G'o'r honom till en tickande Tid Bomb
MENU_BLIND = G'o'r han Blind
MENU_ROCKET = G'o'r han en till en Raket
MENU_DROP = Tappa honom gang pa gang
MENU_FIRE = S'a'tt eld pa han
MENU_DRUG = Droga honom
MENU_TIMEBAN = Bannlys honom f'o'r \y%i\w minuter
MENU_PERMABAN = Bannlys honom permanent
MENU_KICK = Sparka honom
MENU_CPF = Valj Straff f'o'r

[pl]
TA_WARNING_ADMIN_MSG = [ATAC] ODPORNY NA OSTRZEZENIE O ATAKOWANIU SWOICH^n(Zadane obrazenia: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] ODPORNY NA OSTRZEZENIE O ATAKOWANIU SWOICH^n(Zadane obrazenia: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s zostal zabity za atakowanie swoich w pierwszych %i sekundach nowej rundy.
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s zostal zabity za atakowanie swoich w pierwszych %i sekundach nowej rundy.
TA_WARNING_MSG = [ATAC] OSTRZEZENIE O ATAKOWANIU SWOICH: %i/%i^n(Zadane obrazenia: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s zneutralizowal tykajaca bombe!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Wybacz, ale nie mozesz karac adminow.
TIME_BANNED_MSG = [ATAC] Zostales zbanowany na %i minut za zabijanie swoich (TK).
TK_VOLATION_TIME_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZbanowany na %i minut...
TK_VOLATION_TIME_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZbanowany na %i minut...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Zabijanie swoich (TK): %i z %i zbanowany na %i minut"
PERMA_BANNED_MSG = * [ATAC] Zostales zbanowany trwale (permanentnie) za zabijanie swoich (TK).
TK_VOLATION_PERMA_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZbanowany trwale...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZbanowany trwale...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Zabijanie swoich (TK): %i of %i Zbanowany trwale"
KICK_MSG = * [ATAC] Zostales wyrzucony za zabijanie swoich.
TK_VOLATION_KICK_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nWyrzucenie...
TK_VOLATION_KICK_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nWyrzucenie...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "Zabijanie swoich (TK): %i na %i wyrzucony z serwera"
TK_TIME_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZa %i razem zostaniesz zbanowany na %i minut.
TK_TIME_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i dla %s.^nZa %i razem zostaniesz zbanowany na %i minut.
TK_PERMA_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i for %s.^nZa %i razem zostaniesz zbanowany trwale.
TK_PERMA_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i for %s.^nZa %i razem zostaniesz zbanowany trwale.
TK_KICK_MSG = [ATAC] ZABIJANIE SWOICH (TK): %i/%i for %s.^nZa %i razem zostaniesz wyrzucony.
TK_KICK_MSG_HUD = [ATAC] ZABIJANIE SWOICH (TK): %i/%i for %s.^nZa %i razem zostaniesz wyrzucony.
CHICKEN_MSG = * [ATAC] %s zostal zamieniony z powrotem w czlowieka.
JAIL_MSG = * [ATAC] %s otrzymal wyrok uwiezienia.
GLOW_MSG = * [ATAC] %s swieci na rozowo za zabicie swojego (TK) %s.
FORGIVE_MSG = * [ATAC] %s wybaczyl %s.
TIMEBOMB_MSG = * [ATAC] %s jest tykajaca bomba za zabicie swojego (TK) %s.
SLAP_AROUND_MSG = * [ATAC] %s jest uderzany %i razy za zabicie swojego (TK) %s.
BLIND_MSG = * [ATAC] %s zostal oslepiony za zabicie swojego (TK) %s.
SLAPTO1HP_MSG = * [ATAC] %s jest uderzany do osiagniecia 1 HP za zabicie swojego (TK) %s.
ROCKET_MSG = * [ATAC] %s jest ludzka rakieta za zabicie swojego (TK) %s.
SLAYNEXTROUND_MSG = * [ATAC] %s umrze na poczatku nastepnej rundy za zabicie swojego (TK) %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s umrze przy nastepnej materializacji za zabicie swojego (TK) %s.
DROPPED_MSG = * [ATAC] %s jest powtarzalnie rzucany za zabicie swojego (TK) %s.
JAILED_SEC_MSG = * [ATAC] %s jest w wiezieniu na %i sekund za zabicie swojego (TK) %s.
FIRE_MSG = * [ATAC] %s zostal podpalony za zabicie swojego (TK) %s.
TURN_CHICKEN_MSG = * [ATAC] %s zostal zamieniony w kurczaka za zabicie swojego (TK) %s.
BURIED_MSG = * [ATAC] %s zostal zagrzebany za zabicie swojego (TK) %s.
EXPLODE_MSG = %s eksploduje za %i sekund.
CAUGHT_FIRE_MSG = * [ATAC] OCH! NIE! %s podpalil sie od %s!
STATUS_MSG = [ATAC] Swoi Zabici: %i/%i Swoi Atakowani: %i/%i.
LIVESTATUS_MSG = * [ATAC] Status Na Zywo jest teraz wlaczony.
DISABLELIVE_MSG = * [ATAC] Status Na Zywo jest teraz wylaczony. (Zeby miec Status Na Zywo zawsze wyl. uzyj, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s jest nacpany za zabicie swojego (TK) %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s zostal zabity za atakowanie zakladnika w ciagu pierwszych %i sekund nowej rundy.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s zostal zabity za atakowanie zakladnika w ciagu pierwszych %i sekund nowej rundy.
HOSTAGE_INJURED_MSG = [ATAC] OSTRZEZENIE O ATAKOWANIU SWOICH: %i/%i^n(Zranionych Zakladnikow)
TIMEBOMB_FIRE_MSG = OGNIA!
MENU_BACK = Powrot
MENU_MORE = Wiecej
MENU_FORGIVE = Wybacz mu
MENU_SLAP = Uderz go \y%i\w razy
MENU_SLAP1HP = Uderz go do \y1\w HP
MENU_SLAYNR = Zabij go w nastepnej rundzie
MENU_SLAYNS = Zabij go przy nastepnej materializacji
MENU_JAIL = Umiesc go w Wiezieniu na \y%i\w sekund
MENU_CHICKEN = Zamien go w Kurczaka
MENU_BURY = Zagrzeb go
MENU_GLOW = Zaswiec go na rozowo
MENU_TIMEBOMB = Zrob z niego Tykajaca Bombe
MENU_BLIND = Oslep go
MENU_ROCKET = Zrob z niego rakiete
MENU_DROP = Rzucaj nim powtarzalnie
MENU_FIRE = Podpal go
MENU_DRUG = Nacpaj go
MENU_TIMEBAN = Zbanuj go na \y%i\w minut
MENU_PERMABAN = Zbanuj go trwale
MENU_KICK = Wyrzuc go
MENU_CPF = Wybierz Kare dla
NOTFOUND_FORGIVE = [ATAC] Nie mozna wybaczyc graczowi poniewaz opuscil on serwer.
NOTFOUND_SLAP = [ATAC] Nie mozna uderzyc gracza x%i poniewaz opuscil on serwer.
NOTFOUND_SLAP1HP = [ATAC] Nie mozna uderzyc gracza do 1HP poniewaz opuscil on serwer.
NOTFOUND_SLAYNR = [ATAC] Gracz nie moze zostac zabity w nastepnej rundzie poniewaz opuscil on serwer.
NOTFOUND_SLAYNS = [ATAC] Gracz nie moze zostac zabity przy nastepnej materializacji poniewaz opuscil on serwer.
NOTFOUND_JAIL = [ATAC] Gracz nie moze byc uwieziony na %i sekund poniewaz opuscil on serwer.
NOTFOUND_CHICKEN = [ATAC] Gracz nie moze zostac zamieniony w kurczaka poniewaz opuscil on serwer.
NOTFOUND_BURY = [ATAC] Gracz nie moze zostac zagrzebany poniewaz opuscil on serwer.
NOTFOUND_GLOWED = [ATAC] Gracz nie moze swiecic na rozowo poniewaz opuscil on serwer.
NOTFOUND_TIMEBOMB = [ATAC] Gracz nie moze zostac tykajaca bomba poniewaz opuscil on serwer.
NOTFOUND_BLIND = [ATAC] Gracz nie moze zostac oslepiony poniewaz opuscil on serwer.
NOTFOUND_ROCKET = [ATAC] Gracz nie moze zostac rakieta poniewaz opuscil on serwer.
NOTFOUND_DROP = [ATAC] Nie mozna rzucac graczem poniewaz opuscil on serwer.
NOTFOUND_FIR = [ATAC] Gracz nie moze zostac podpalony poniewaz opuscil on serwer.
NOTFOUND_DRUG = [ATAC] Gracz nie moze zostac nacpany poniewaz opuscil on serwer.

[nl]
TA_WARNING_ADMIN_MSG_HUD = [ATAC] de WAARSCHUWING IMMUNE^n(Damage van de AANVAL van het TEAM legde op: %i)
TA_WARNING_ADMIN_MSG = [ATAC] de WAARSCHUWING IMMUNE^n(Damage van de AANVAL van het TEAM legde op: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s is slayed voor het aanvallen van teammate binnen %i seconden na een nieuwe ronde.
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s is slayed voor het aanvallen van teammate binnen %i seconden na een nieuwe ronde.
TA_WARNING_MSG = [ATAC] DE WAARSCHUWING VAN DE AANVAL VAN HET TEAM: %i/Opgelegde %i^n(Damage: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s heeft de tijdbommenwerper geneutraliseerd!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Droevig, kunt u straffen niet admins.
TIME_BANNED_MSG = [ATAC] U bent verboden voor %i mins voor de Schendingen van het Doden van het Team.
TK_VOLATION_TIME_MSG = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nBanning voor %i mins...
TK_VOLATION_TIME_MSG_HUD = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nBanning voor %i mins...
TIME_BAN_LOG_MSG = L %s - "%s" "de Schendingen van het Doden van het Team: %i van %i verboden voor %i min"
PERMA_BANNED_MSG = * [ATAC] U bent verboden permanent voor de Schendingen van het Doden van het Team.
TK_VOLATION_PERMA_MSG = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nBanning permanent...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nBanning permanent...
PERMA_BAN_LOG_MSG = L %s - "%s" "de Schendingen van het Doden van het Team: %i van %i permanent verboden"
KICK_MSG = * [ATAC] U bent geschopt voor de Schendingen van het Doden van het Team.
TK_VOLATION_KICK_MSG = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nKicking...
TK_VOLATION_KICK_MSG_HUD = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nKicking...
KICK_LOG_MSG = L %s - "%s" "de Schendingen van het Doden van het Team: %i van %i geschopt van server"
TK_TIME_MSG = [ATAC] de SCHENDING van het DODEN van het TEAM: %i/%i voor %s.^nOn %i u zal worden verboden voor %i mins.
TK_TIME_MSG_HUD = [ATAC] de SCHENDING van het DODEN van het TEAM: %i/%i voor %s.^nOn %i u zal worden verboden voor %i mins.
TK_PERMA_MSG = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nOn %i u permanent zal worden verboden.
TK_PERMA_MSG_HUD = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nOn %i u permanent zal worden verboden.
TK_KICK_MSG = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nOn %i u zal worden geschopt.
TK_KICK_MSG_HUD = [ATAC] DE SCHENDING VAN HET DODEN VAN HET TEAM: %i/%i voor %s.^nOn %i u zal worden geschopt.
CHICKEN_MSG = * [ATAC] %s is gedraaid terug in een mens.
JAIL_MSG = * [ATAC] %s heeft zijn gevangeniszin gediend.
GLOW_MSG = * [ATAC] %s is het Gloeien Roze want TKing %s.
FORGIVE_MSG = * [ ATAC ] %s heeft %s vergeven.
TIMEBOMB_MSG = * [ATAC] %s is een tikkende Bom van de Tijd voor TKing %s.
SLAP_AROUND_MSG = * [ATAC] %s is %i tijden Slapped voor TKing %s.
BLIND_MSG = * [ATAC] %s blind is voor TKing %s.
SLAPTO1HP_MSG = * [ATAC] %s is Slapped aan 1 PK voor TKing %s heeft vergeven.
ROCKET_MSG = * [ATAC] %s is een menselijke Raket want TKing %s.
SLAYNEXTROUND_MSG = * [ATAC] %s volgende ronde voor TKing %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s zal sterven volgende kuit voor TKing %s.
DROPPED_MSG = * [ATAC] %s herhaaldelijk is gedaald voor TKing %s.
JAILED_SEC_MSG = * [ATAC] %s is in Gevangenis voor %i seconden voor TKing %s.
FIRE_MSG = * [ATAC] %s wordt geplaatst op Brand voor TKing %s.
TURN_CHICKEN_MSG = * [ATAC] %s wordt omgezet in een Kip voor TKing %s.
BURIED_MSG = * [ATAC] %s wordt begraven voor TKing %s.
EXPLODE_MSG = %s zal exploderen in %i zal sterven.
SLAYNEXTROUND_MSG = * [ATAC] %s zal volgende ronde voor TKing %s sterven.
SLAYNEXTSPAWN_MSG = * [ATAC] %s will die next spawn for TKing %s.
DROPPED_MSG = * [ATAC] %s is being Repeatedly Dropped for TKing %s.
JAILED_SEC_MSG = * [ATAC] %s is in Jail for %i secs for TKing %s.
FIRE_MSG = * [ATAC] %s is set on Fire for TKing %s.
TURN_CHICKEN_MSG = * [ATAC] %s is turned into a Chicken for TKing %s.
BURIED_MSG = * [ATAC] %s is Buried for TKing %s.
EXPLODE_MSG = %s will explode in %i.
CAUGHT_FIRE_MSG = * [ATAC] OH! Nr! %s heeft %s op brand gevangen!
STATUS_MSG = [ATAC] het Doden van het Team: %i/%i de Aanvallen van het Team: %i/%i.
LIVESTATUS_MSG = * [ATAC] de Levende Status wordt nu toegelaten.
DISABLELIVE_MSG = * [ATAC] de Levende Status is nu gehandicapt. (Om Levende Status van gebruik, setinfo atac_status_off 1 altijd te hebben)
DRUG_MSG = * [ATAC] %s is druged want TKing %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s slayed voor het aanvallen van een gijzelaar binnen %i seconden na een nieuwe ronde is.
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s slayed voor het aanvallen van een gijzelaar binnen %i seconden na een nieuwe ronde is.
HOSTAGE_INJURED_MSG = [ATAC] DE WAARSCHUWING VAN DE AANVAL VAN HET TEAM: %i/Gijzelaar %i^n(Damaged)
TIMEBOMB_FIRE_MSG = BRAND!
MENU_BACK = Achter
MENU_MORE = Meer
MENU_FORGIVE = vergeef hem
MENU_SLAP = Slap hem tijden \y%i\w
MENU_SLAP1HP = Slap hem aan gezondheid \y1\w
MENU_SLAYNR = doden hem volgende ronde
MENU_SLAYNS = doden hem daarna kuit schieten
MENU_JAIL = zetten hem in Gevangenis voor seconden \y%i\w
MENU_CHICKEN = veranderen hem in een Kip
MENU_BURY = begraven hem
MENU_GLOW = maken hem Gloed Roze
MENU_TIMEBOMB = om hem een tikkende Bom van de Tijd te maken
MENU_BLIND = om hem Blind te maken
MENU_ROCKET = om hem een Raket te maken
MENU_DROP = om hem herhaaldelijk te laten vallen
MENU_FIRE = plaatsen hem op brand
MENU_DRUG = drogeren hem
MENU_TIMEBAN = verbieden hem voor minuut \y%i\w
MENU_PERMABAN = verbieden hem permanent
MENU_KICK = schoppen hem
MENU_CPF = kiezen Straf voor
NOTFOUND_FORGIVE = [ATAC] kan de Speler worden vergeven niet omdat de speler de server verliet.
NOTFOUND_SLAP = [ATAC] kan de Speler slap x%i zijn niet omdat de speler de server verliet.
NOTFOUND_SLAP1HP = [ATAC] kan de Speler slap zijn niet aan 1hp omdat de speler de server verliet.
NOTFOUND_SLAYNR = [ATAC] kan de Speler zijn niet doodt volgende ronde omdat de speler de server verliet.
NOTFOUND_SLAYNS = [ATAC] kan de Speler zijn niet doodt volgende kuit omdat de speler de server verliet.
NOTFOUND_JAIL = [ATAC] kan de Speler voor %i seconde worden gevangen gezet niet omdat de speler de server verliet.
NOTFOUND_CHICKEN = [ATAC] kan de Speler draai zijn niet in een kip omdat de speler de server verliet.
NOTFOUND_BURY = [ATAC] kan de Speler worden begraven niet omdat de speler de server verliet.
NOTFOUND_GLOWED = [ATAC] kan de Speler worden gegloeid niet omdat de speler de server verliet.
NOTFOUND_TIMEBOMB = [ATAC] kan de Speler zijn niet timebomb omdat de speler de server verliet.
NOTFOUND_BLIND = [ATAC] kan de Speler blind zijn niet omdat de speler de server verliet.
NOTFOUND_ROCKET = [ATAC] kan de Speler zijn omhoog geschoten niet omdat de speler de server verliet.
NOTFOUND_DROP = [ATAC] kan de Speler worden gelaten vallen niet omdat de speler de server verliet.
NOTFOUND_FIRE = [ATAC] kan de Speler op brand worden geplaatst niet omdat de speler de server verliet.
NOTFOUND_DRUG = [ATAC] kan de Speler zijn niet druged omdat de speler de server verliet.

[fi]
TA_WARNING_ADMIN_MSG = [ATAC] TK-VAROITUS: IMMUUNI^n(Vahinkoa aiheutettu: %i)
TA_WARNING_ADMIN_MSG_HUD = [ATAC] TK-VAROITUS: IMMUUNI^n(Vahinkoa aiheutettu: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s slayattiin hanen hyokattyaan tiimilaisensa kimppuun %i sekuntia eran alusta
TANOTALLOWEDFOR_MSG_HUD = [ATAC] %s slayattiin hanen hyokattyaan tiimilaisensa kimppuun %i sekuntia eran alusta
TA_WARNING_MSG = [ATAC] TK VAROITUS: %i/%i^n(Vahinkoa aiheutettu: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s poisti aikapommin
CANT_PUNISH_ADMINS_MSG = * [ATAC] Sori, et voi rankaista admineita...
TIME_BANNED_MSG = [ATAC] Sinut on bannattu %i minuutiksi, koska kavit tiimilaistesi kimppuun
TK_VOLATION_TIME_MSG = [ATAC]  TK-RIKKOMUS: %i/%i pelaajalle %s.^nBannitaan %i minuutiksi...
TK_VOLATION_TIME_MSG_HUD = [ATAC]  TK-RIKKOMUS: %i/%i pelaajalle %s.^nBannitaan %i minuutiksi...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Kiintio taynna: %i/%i bannattu %i minuutiksi"
PERMA_BANNED_MSG = * [ATAC] Sinut on bannattu joksikin aikaa, koska ammuit tiimilaisiasi
TK_VOLATION_PERMA_MSG = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^nBannataan pysyvasti...
TK_VOLATION_PERMA_MSG_HUD = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^nBannataan pysyvasti...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "TK-RIKKOMUKSIA: %i of %i Bannittu pysyvasti"
KICK_MSG = * [ATAC] Sinut potkittiin TK-rikkomuksiesi vuoksi
TK_VOLATION_KICK_MSG = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^nPotkitaan...
TK_VOLATION_KICK_MSG_HUD = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^nPotkitaan...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "TK-rikkomuksia: %i/%i potkittu palvelimelta"
TK_TIME_MSG = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i:lla kerralla sinut bannitaan %i minuutiksi
TK_TIME_MSG_HUD = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i:lla kerralla sinut bannitaan %i minuutiksi
TK_PERMA_MSG = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i:lla kerralla sinut bannitaan pysyvasti
TK_PERMA_MSG_HUD = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i:lla kerralla sinut bannitaan pysyvasti
TK_KICK_MSG = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i kerralla sinut kickitaan
TK_KICK_MSG_HUD = [ATAC] TK-RIKKOMUS: %i/%i pelaajalle %s.^n%i kerralla sinut kickitaan
CHICKEN_MSG = * [ATAC] %s muutettiin takaisin ihmiseksi.
JAIL_MSG = * [ATAC] %s karsi tuomionsa.
GLOW_MSG = * [ATAC] %s is hehkuu vaaleanpunaisena hanen tapettuaan pelaajan %s.
FORGIVE_MSG = * [ATAC] %s antoi pelaajalle %s anteeksi.
TIMEBOMB_MSG = * [ATAC] %s rajahtaa hetken kuluttia hanen tapettuaan pelaajan %s.
SLAP_AROUND_MSG = * [ATAC] Pelaajaa %s slapitaan %i kertaa hanen tapettuaan %s.
BLIND_MSG = * [ATAC] %s on sokea tapettuaan pelaajan %s.
SLAPTO1HP_MSG = * [ATAC] Pelaaja %s slapitaan henkihieveriin hanen tapettuaan %s.
ROCKET_MSG = * [ATAC] %s ammutaan rakettina ilmaan hanen tapettuaan %s.
SLAYNEXTROUND_MSG = * [ATAC] %s kuolee ensikierroksella hanen tapettuaan %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s kuolee ensikierroksella hanen tapettuaan %s.
DROPPED_MSG = * [ATAC] %s pudotetaan useasti maahan hanen tapettuaan %s.
JAILED_SEC_MSG = * [ATAC] %s joutuu vankilaan %i sekunniksi hanen tapettuaan %s.
FIRE_MSG = * [ATAC] %s sytytettiin tuleen hanen tapettuaan %s.
TURN_CHICKEN_MSG = * [ATAC] %s muutettiin kanaksi hanen tapettuaan %s.
BURIED_MSG = * [ATAC] %s haudataan hanen tapettuaan %s.
EXPLODE_MSG = %s rajahtaa %i sekunnissa.
CAUGHT_FIRE_MSG = * [ATAC] VOI EI! %s sytytti pelaajan %s tuleen!
STATUS_MSG = [ATAC] TK:t: %i/%i Team Attacks: %i/%i.
LIVESTATUS_MSG = * [ATAC] Live Status is now enabled.
DISABLELIVE_MSG = * [ATAC] Live Status is now disabled. (To have Live Status always off use, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s is druged for TKing %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s slayataan hanen hyokattyaan panttivangin kimppuun %i sekuntia eran alusta
HOSTAGE_NEWROUND_MSG_HUD = [ATAC] %s slayataan hanen hyokattyaan panttivangin kimppuun %i sekuntia eran alusta
HOSTAGE_INJURED_MSG = [ATAC] TK-VAROITUS: %i/%i^n(Vahingoitit panttivankia)
TIMEBOMB_FIRE_MSG = TULTA!
MENU_BACK = Takaisin
MENU_MORE = Lisaa
MENU_FORGIVE = Anna anteeksi
MENU_SLAP = Slapityta hanta \y%i\w kertaa
MENU_SLAP1HP = Slapityta hanelle \y1\w hp:ta jaljelle
MENU_SLAYNR = Tapata hanet ensikierroksella
MENU_SLAYNS = Tapata hanet ensikierroksella
MENU_JAIL = Laita hanet \y%i\w sekunniksi vankilaan
MENU_CHICKEN = Muuta hanet kanaksi
MENU_BURY = Hautaa hanet
MENU_GLOW = Laita hanet hohtamaan vaaleanpunaisena
MENU_TIMEBOMB = Laita hanet rajahtamaan
MENU_BLIND = Sokaise hanet
MENU_ROCKET = Ammu hanet rakettina ilmaan
MENU_DROP = Pudottele hanta useasti
MENU_FIRE = Sytyta hanet tuleen
MENU_DRUG = Huumaa hanet
MENU_TIMEBAN = Bannaa hanet \y%i\w minuutiksi
MENU_PERMABAN = Bannaa hanet pysyvasti
MENU_KICK = Potki hanet
MENU_CPF = Valitse rangaistus pelaajalle
NOTFOUND_FORGIVE = [ATAC] Pelaajalle ei voi antaa anteeksi, koska han lahti palvelimelta
NOTFOUND_SLAP = [ATAC] Pelaajaa ei voi slappia, koska han lahti palvelimelta
NOTFOUND_SLAP1HP = [ATAC] Pelaajaa ei voi slappia, koska han lahti palvelimelta
NOTFOUND_SLAYNR = [ATAC] Pelaajaa ei voi slappia, koska han lahti palvelimelta
NOTFOUND_SLAYNS = [ATAC] Pelaajaa ei voi slappia, koska han lahti palvelimelta
NOTFOUND_JAIL = [ATAC] Pelaajaa ei voi laittaa vankilaan, koska han lahti palvelimelta
NOTFOUND_CHICKEN = [ATAC] Pelaajaa ei voi muuttaa kanaksi, koska han lahti palvelimelta
NOTFOUND_BURY = [ATAC] Pelaajaa ei voi haudata, koska han lahti palvelimelta
NOTFOUND_GLOWED = [ATAC] Pelaajaa ei voi laittaa hehkumaan, koska han lahti palvelimelta
NOTFOUND_TIMEBOMB = [ATAC] Pelaajaa ei voi rajayttaa, koska han lahti palvelimelta
NOTFOUND_BLIND = [ATAC] Pelaajaa ei voi sokaista, koska han lahti palvelimelta
NOTFOUND_ROCKET = [ATAC] Pelaajaa ei voi ampua rakettina, koska han lahti palvelimelta
NOTFOUND_DROP = [ATAC] Pelaajaa ei voi pudottaa, koska han lahti palvelimelta
NOTFOUND_FIRE = [ATAC] Pelaajaa ei voi sytyttaa tuleen, koska han lahti palvelimelta
NOTFOUND_DRUG = [ATAC] Pelaajaa ei voi huumata, koska han lahti palvelimelta